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Werid normal map import issue (Android)

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So this is really werid. I have a bunch of normal map PNGs. They are already created by an artist (some placeholder art I snagged from Open Game Art) They work fine when when compiling for PC, but when I compile for Android, they turn into this: http://imgur.com/RhhNJGl,BZIouab#0 ![alt text][2] ![alt text][1] First image is the result. Second image is the source. This same werid thing (red normal map) happens even on other textures where I have 'Create from Grayscale' checked. This only happens when building/importing the assets with Android platform as target on Unity 4.5.0 - 4.5.2 (I upgraded from 4.5.0 to 4.5.2 just to see if it would get fixed.) The **normal maps still work properly in the built game**, but normals are *rotated 90 degrees in the editor.* Anyone have a workaround or solution? [1]: http://i.imgur.com/BZIouab.png [2]: http://i.imgur.com/RhhNJGl.png

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