So this is really werid.
I have a bunch of normal map PNGs. They are already created by an artist (some placeholder art I snagged from Open Game Art)
They work fine when when compiling for PC, but when I compile for Android, they turn into this:
http://imgur.com/RhhNJGl,BZIouab#0
![alt text][2]
![alt text][1]
First image is the result.
Second image is the source.
This same werid thing (red normal map) happens even on other textures where I have 'Create from Grayscale' checked.
This only happens when building/importing the assets with Android platform as target on Unity 4.5.0 - 4.5.2
(I upgraded from 4.5.0 to 4.5.2 just to see if it would get fixed.)
The **normal maps still work properly in the built game**, but normals are *rotated 90 degrees in the editor.*
Anyone have a workaround or solution?
[1]: http://i.imgur.com/BZIouab.png
[2]: http://i.imgur.com/RhhNJGl.png
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